The cars you hit in Midnight Club can really slow you down and plowing into a jack-knifed bus is something you definitely don’t want to do during a race (unlike Midtown Madness 3, where traffic blows up and over you like so much confetti). There’s a sense of heft to the driving, similar to Project Gotham, which I would have loved to have played in a more traffic intensive enviornment. I like that the cars have a feeling of weight to them. I’ve finished LA and I’m working through Paris, but so far, I’m very impressed. Having wrung every drop of gameplay from Burnout 2 – and then some – and being pretty disappointed with the papier-maiche gameplay of Midtown Madness 3, I picked up Midnight Club II on a whim this week, hoping to get a fix for my city racing jones.
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