I could noticeably feel the difference between heavy cars and light cars, between a stock engine and a souped up one. BeamNG.Drive probably has the most realistic driving of any car-based game I've played, so when I tried to play it like a videogame, things went predictably poor. It's not that the controls are bad, it's actually the exact opposite. BeamNG.Drive may have just crashed onto Steam Early Access this week, but I don't get the feeling that the driving will get any easier.
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